PBR smart materials will work but no depth will be added to the model. It also does not support depth painting for vertex painting. Side Note: Vertex painting needs a high polygon count to get good quality as it is vertex based and not pixel base. You can used splines if they are not grayed out but I would test a regular brush first. You have a sub object in the sculpt room layer, is it possible the object is on the child layer and not the parent layer.Īlso choose a brush from the e-panel. If there is no layer above layer '0' create one as Carlosan said. You can choose restore this Page to Default but you will loose your custom UI layout. Please uses Windows / Popups to restore them to the position you desire for them to be in the UI.
I do not see your paint layers, paint object or surface materials tabs.
That is the correct location for painting vertex paint. I see you are in the Paint room which is where you vertex paint which does not include a uv map.